![]() ![]() Hex is a great example- it's not a bad effect, but the Mana is inefficient. See how many of your high-CMC cards meet that. A good rule of thumb is, 5-mana spells should impact the game in a big way, 6 Mana spells should threaten to either win or produce enough value/advantage that they you will win eventually, and 7+ Mana spells should provide enough advantage that one or two turns on the table should be in a winning spot. ![]() To make room, go to your TappedOut list and sort by type, and then within each type by CMC and look at the high ones. Tasigur the Golden Fang, Muldrotha the Gravetide, Bolas's Citadel, Meren of Clan Nel Toth, Gravewaker, Chainer Dementia Master, Sire of Stagnation, Nezahal Primal Tide, Baleful Force, Prime Speaker Vannifar, Yisan the Wanderer Bard, Edric Spymaster of Trest, Vilis Broker of Blood, Tatyova Benthic Druid, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Elves of Deep Shadow Talisman of resilience, Talisman of Curiosity (Talisman of Dominance exists, for conpletionism, but the price is higher and it's not worth it at $7 on a tight budget Golgari Signet, Dimir Signet, Simic Signet (I'm still pretty new to Magic so they may not make total sense)Īlso, here's the current deck but with 14 or so cards removed that i didn't feel were very synergistic with the deck I also went through and found some cards I think may be beneficial. I would like to keep the deck morph heavy as well as making my 2/2 face-downs a bit more of a threat. (I tend to end up with little to no cards in hand) The main issue im having is ramp (at least 75% of the time im 2 turns back by turn 6 or so.) i also feel like there isnt currently enough draw effects in the deck. we play what i would call semi-compentitive it is primarily used as a multiplayer (usually 3 people) deck. Looking to make my deck a bit more effective in my local meta. Looking to upgraqde my first ever pre-con deck that I bought roughly a year ago.
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